Brendan Greene’s PlayerUnknown Productions launches big game project
Games

Brendan Greene’s PlayerUnknown Productions launches big game project


PlayerUnknown Productions is launching after years of development with a three-game plan to accommodate its founders. Brendan Green Refers to the next generation of survival games.

Greene is the inventor of the battle royale genre in video games. It was inspired by the Japanese film Battle Royale (2000) in a modern idiom. Battle Royale is like Squid (Netflix TV show) where matches start with around 100 people in an ever-shrinking battle area. Until only one person remains the winner.

Greene created the first “mod” called DayZ in the Arma universe, and then he teamed up with South Korea’s Krafton to create it. PlayerUnknown’s Battlegrounds, or PUBG, the game launched in 2017, edging out shooters like Call of Duty and has sold more than 80 million copies. Krafton went public and Greene got rich from it. That gave him the money to do some really ambitious work.

Brendan Greene is the creator of PUBG and he’s in on his next survival project.

He then set out on his own to create a new startup. PlayerUnknown Productions in 2021 to create a metaverse-like survival game world, Green then gave us some insight into his ambitions. He is going to create a world called Prologue, which has a huge amount of terrain, approximately 100 square kilometers. The world will be an ordeal where players will drop into the world and try to survive until they leave the planet at a designated point. It would be different every time they fell.

Now Green has released a video that explains his intentions in more concrete terms. The prologue was actually previewed in the video and the world looked very realistic. with trees and grass swaying in the breeze And it is still a big world being built with machine learning and AI tools.

AI will create Prologue’s terrain.

Prologue is an open world single player survival game. And now there’s a Steam page.

Second, there will be a free demo of the company’s technology called Intro: Undiscovered World, showcasing the company’s Melba engine. This demo is intended to give users an early look at the innovative technology. that would drive the next games in the series, and ultimately Project Artemis.

Project Artemis is the series’ big final goal project. As described in the past, Greene sees this as a world-scale universe where players can create their own gaming experiences in different parts of the world. We don’t use the term metaverse anymore, but that’s what it is. looks like

Here are the links for the Prologue and Preface, they are not yet live. But what will happen when this story ends?

prologue: https://store.steampowered.com/app/2943740/Prologue_Go_Wayback/
introduction: https://store.steampowered.com/app/2820060/Preface_Undiscovered_World/

In the video, Greene said he started playing Prologue three years ago and “then life happened,” and it took three years to get it into solid, progressive shape. Now companies can start sharing and receiving feedback. “To really make it something different.”

This is the view of the preamble. Another test of technology from PlayerUnknown Productions

“When I started this I try to create a wider open world experience than most people do. And we try to give it a couple of years. And we found a way to do that,” Greene said. “We basically devised a way to create these worlds using machine learning technology. Using natural world data to create” landscapes

The company is now ready to test this terrain. This will be the basis for the larger world. He said the team divided the journey into three phases. The first task is to fill in the world’s terrain. The second is to fill that terrain with lots of interactions as it scales up. And thirdly The goal is to bring those players into this world, Green said.

The company will continue to improve Prologue with its current game engine. And then it will move to the next version of the game engine.

The preface is part of an ambitious project by Brendan Green.

Prologue started out as an experiment in Unity, then moved to Unreal a few years ago. and various tools It has proven to be a solid foundation. Proprietary technology will eventually be able to create worlds with millions or even billions of objects in them with the help of machine learning.

“It is more about the large scale. And machine learning is very good at that too. Because it captures the style we teach,” Green said.

The physics are realistic. If the ground is wet The terrain becomes slippery and muddy and rivers can form. And this will have repercussions for the players as they try to survive in the wilderness. This will make the game challenging. But it can’t be overcome, Green said.

“We are making fun discoveries. Things that aren’t fun But at its core it is about survival. I think the more we can test the better. The more feedback we get from users or players. And that’s one of the reasons why we have early access,” Greene said. “The more we can engage with the community and get feedback from the community,” the better we can shape the model in the right way. You only need to get more.

Meanwhile The company is working on Melba, an in-house game engine. It should be able to create a world and then rebuild it for the next game.

Introduction Technology will quickly enter the world’s population.

“The way we built the engine allows us to scale interactions across a large number of agents,” Green said. “We have a global planner with multiple biomes and a simple system. So you can explore.”

The company is working on two projects simultaneously. One project with Unreal and another with Melba. Not to develop technology in a vacuum, CTO Laurent Gorga said in the video that Unreal and Prologue will create parts of the world. The intro will help achieve the scale and then Artemis will be the full expression.

“I want to put our technology in the hands of people out there. to help us implement what this technology will become,” Green said. “Like this technology, this landscape is interesting. But I really want I’d like to leave it open. I wanted to leave it adaptable.”

Greene said this could be a five- or 10-year journey, but Prologue may release on Steam in the second quarter of next year.



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