Revenge of the Savage Planet takes place in a new world.
Games

Revenge of the Savage Planet takes place in a new world.


The story of Journey to the Savage Planet doesn’t seem to have a happy ending. The original development company, Typhoon Studios, was one of the casualties of Google Stadia’s shutdown, and it looks like that’s the end of the story. Since then, many of the original Journey to the Savage Planet developers have formed a new home, Raccoon Logic Studios, and bought back the rights to the Savage Planet license from Google. The next step is an official sequel, Revenge of the Savage Planet, bringing players back. Here’s a look at the sci-fi comedy and open world exploration. Ahead of The Game Awards, Shacknews had the chance to check it out.

The story of Revenge of the Savage Planet is no different. What happens in real life?– The fictional company Kindred Aerospace no longer exists. It was taken over by the newer but fictitious company Alta InterGlobal. It turns out that space exploration costs a lot of money, so Alta leaves the game and abandons everything and everyone during the ongoing exploration. Of course, that means the nameless main character must fend for himself in an unknown world with only a drone for company. Mostly I’ll be there for a while.


Source: Raccoon Logic Studios

Gameplay for Revenge of the Savage Planet is largely similar to its predecessor. Players embark on a mission to explore a strange world and record their discoveries through a well-equipped scanner. Everything is there to scan. Including various types of plants Domestic and hostile animals and yet-to-be-discovered materials that could serve a wide variety of applications.

Almost any multi-purpose blaster can help throughout your adventure. It can defeat fierce wild animals. But it also performs other functions when rotated to tap various elemental goo. For example, water settings can interact with certain plants to blossom into platforms. The fire setting can ignite some enemies with harder projectiles. Or an electrical setup can help activate a switch and help solve a mystery.

Alta is out of the space exploration game, though. But the players certainly aren’t like that. In fact There are many worlds to explore at this time. Players will unlock access to fast travel while on the move. Each world has its own unique features and focus. There are also many wild animals mentioned above. both domestic and hostile Part of the Revenge of the Savage Planet experience is collecting these creatures for study. The handy whip and lasso tool can be used to swipe these insects up and suck them into your boat through the vortex, where they will be safely stored in the pen.

When it comes to your ship, Space Trailers are fully customizable. Players can add their own personal touch to their home away from home by adding different pieces of furniture. You can add useful items, such as a 3D printer that can create various objects. Of course, you can also add cosmetic luxuries, such as a luxurious bed or a large monitor.

One last thing to note is that While the hands-on focus is on the game’s single-player elements, Revenge of the Savage Planet allows for cooperative play. Two friends can explore uncharted planets both online and online. (Cross-platform play supported) or through traditional split screen. The game doesn’t feature co-op, but Raccoon Logic hopes it will be an adventure that friends can enjoy. And important people can have fun together.

The original Journey to the Savage Planet captivated us at Shacknews when it first launched before the COVID-19 pandemic. It was a pleasant surprise to learn that a sequel was on the way. And it looks like Raccoon Logic will lean towards the irreverent humor and suspense that was present in the first game. Look for Revenge of the Savage Planet to release on PC, PlayStation, and Xbox in May 2025.


This preview is based on early PC releases. That was played at a private press conference in Los Angeles. California The final product is subject to change.

Senior editor

Ozzie has been playing video games since he picked up his first NES controller at age 5. He’s been into games ever since. Having only briefly stepped away from university, he was brought back in after spending several years in QA for both THQ and Activision, with much of that time spent helping push the Guitar Hero series to new heights. Ozzie has become Big fan of platformers, puzzle games, shooters, and RPGs, just to name a few. But he’s also a total sucker for anything that has a good, compelling narrative behind it. After all, what’s a video game if you can’t enjoy a good story with a fresh Cherry Coke?



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